home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Pascal Super Library
/
Pascal Super Library (CW International)(1997).bin
/
GRP_CVTR
/
REALIZ10
/
REALIZ10.ZIP
/
SAMP013.RDR
< prev
next >
Wrap
Text File
|
1994-05-24
|
1KB
|
39 lines
* Bit Maps for Normals
* Ballsl.dxf has each ball on a different layer numbered 1-8.
* Red - layer 1, Blue - layer 5.
global
sky cloudy
floor tiles
insert before_textures begin_insert
#include "rshapes.inc"
end_insert
layer 1 layer_texture normal_map check up z right y on sphere
finish metallic
color red
layer 2 layer_texture normal_map check up x right y on sphere
finish plastic
color yellow
layer 3 layer_texture normal_map check up y right z on sphere
finish glossy
color green
layer 4 layer_texture normal_map check up z right y on sphere
finish glassy
color cyan
layer 5 layer_texture normal_map bricks up z right y on torus
finish matte
color blue
layer 6 layer_texture normal_map bricks up z right y on cylinder
finish matte
color magenta
layer 7 layer_texture normal_map bricks up z right x on plane
finish matte
color white
layer 8 layer_texture normal_map bricks up z right y on sphere
finish matte
color orange
block ELLIPS external Ellipsoid